Unity 3d version6/2/2023 IntPtr kernel32 = LoadLibrary("kernel32.dll") Get a pointer to an unmanaged function #if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN You must enable "Allow 'unsafe' code" in the Player Settings Static extern IntPtr GetProcAddress(IntPtr hModule, string lpProcName) Static extern IntPtr LoadLibrary(string lpLibFileName) Public class UnmanagedFunctionPointers : MonoBehaviour For more information about C#’s unsafe context, see Microsoft’s unsafe (C# Reference) documentation or Microsoft’s Unsafe code, pointer types, and function pointers documentation. The following example targets Windows platforms and requires the Allow ‘unsafe’ code to be enabled in the Player Settings Settings that let you set various player-specific options for the final game built by Unity. The following example code provides more detailed information about how to correctly use unmanaged function pointers. Unity supports unmanaged functions pointers as introduced in C# 9, but it doesn’t support extensible calling conventions. You shouldn’t use C# records in serialized types because Unity’s serialization system doesn’t support C# records.Users can work around this issue by declaring the type in their own projects. NET 5 and later (which Unity doesn’t support).
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